Human-Computer Interaction and methods

  • What is Human-Computer interaction? How do we Desing in interaction Design? Verplank, B. (2008). Interaction Design Sketchbook.

  • Designing with people form different cultures, ages and other aspects without assumptions. Gaver, B., Dunne, T., Pacenti, E. (1999). “Design: Cultural probes”.

  • What is bodystorming and what are the benefits according to the article from Oulasvirta, A., Kurvinen, E., & Kankainen, T. (2003). “Understanding contexts by being there: case studies in bodystorming".

"Interaction design is a profession that will mature in the 21st century. The central concern is how to design for people – for their physical and emotional needs and increasingly for their intellect." - Verplank, B. (2008). Interaction Design Sketchbook

How to design for different kinds of people – for their physical and emotional needs? What are the behaviours and the previous experiences that we need to consider as designers?

"Interaction Designers answer three questions: How do you DO? How do you FEEL? How do you KNOW?" - Verplank, B. (2008). Interaction Design Sketchbook

A part of the Interaction Design Sketchbook that I really found interesting was McLuhan’s extensions. He thinks that human inventions are extensions of our own senses and our physical body and cabebilities. He says that "electronics are extensions of our senses. Clothing and architecture is an extension of our skin. Vechiles are extensions of our legs. And what is really interesting is when these things are combined. For example what happens when our clothing has computers in it?

"Computers are electronic brains.

Computers are tools.

Computers are Media.

Computers are Life.

Computers are Vehicles.

Computers are Fashion.

Computers are simulators."

Human-computer interfaces developed gradually. First interactive computers used teletype, called TTY, and the interaction happened as a dialog of symbols. The interface was only responding by printing the direct thing on paper that the user wrote. The invention of the mouse and display changed the human-computer interface and the graphical interface became more common and nowadays used everywhere. The next upcoming stage of the graphical interface is enactive interfaces. These interfaces are more expressive than just pictures and symbols and are more interactive. These kinds of User Interfaces are called TUI.

Cultural probes:

Designing with cultural probes means that the designers provide probes including material that the user can use during the data collection phase of the design process. these kinds of probes can be for example packages of maps, postcards, and other materials. This kind of data collecting process aims to get to know the people that prohibit of the end design solution. The way of collecting data in this method is free and the tools used should vary depending on the design task/idea. It is important to understand the user's surroundings and how their feelings. The idea is to spark direct dialogue between designers and users. The hard part about this design process where there is no single right answer or way of doing it is, that it is not deterministic and not standardized and requires a lot of imagination and improvisation skills.


Bodystorming means having design sessions in the original context, meaning the place where the design will be embedded instead of the office. A location is selected that is identical or similar to the original environment. Bodystorming sounds similar to Brainstorming, because Bodystorming is a way of carrying out design session as Brainstorming, but really by ‘being there’ and living with data in embodied ways. When one works at the site, simulation and testing of ideas is much easier and errors are avoided more than in a white office for example. Affordances are directly observable that can free the mind for brainstorming and decision making. Bodystorming can help to empthatize with the user easier, when one can more easily "step into the users shoes".

When designing interfaces the technology should be embedded in the physical environment. This helps not to disturb the naturalflow of human activities. These kind of interfaces are sometimes called ‘‘natural user interfaces’’.

Designing different scenarios is a good tool when bodystorming. It makes it easier to come back to the situation later and to imagion one self in the original surroundings again. Designing scenarios means to depicts a user, a problem, and a technological solution to the problem in a storylike format. Drawings and written text were used as media for scenarios.

Bodystorming can be highly memorable and inspiring to the design team. Bodystorming is as a way of designing with data in embodied ways. It is suitable for understanding with unfamiliar activities in locations.

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